Im wondering is this normal and I have to find a workaround this current issue, I have 2 objects and gravity is set to 4.0 going down. Both objects can be dragged but once you release the object the object becomes dynamic and falls down (so far so good) the problem is when you drop 1 of the object on top of the other the reaction between both is messy but if 1 of the object is static and you drop a dynamic on top works perfect. So Im wondering if you collide 2 dynamic object is this messy collision normal? Think of it as stacking boxes and each box is dynamic. [import]uid: 30314 topic_id: 17607 reply_id: 317607[/import]
Solved the problem maybe this can help someone who is or will experience this issue as long as your dynamic object is on a static or kinematic object ( floor, platform ect) then everything works fine but if you were like me using a Runtime and creating ‘invisible’ walls and floors by a function for example if character.x < 0 then character.x = 0 ect this was a major problem. [import]uid: 30314 topic_id: 17607 reply_id: 67008[/import]