I am having difficulties controlling the game camera. I know in the Game Salad days there was a great way to assign the camera to an object and do everything through that. In Corona I have tried to simulate that by always creating a camera object. Unfortunately it’s not so easy telling all the other display.Groups what to do.
For example if I want my main character to stay in the center of the screen or move slowly towards the right of the screen, this gets very complicated.
Does anyone have a good methodology to implement the Game Salad type of Camera assignment, so that parallaxes and camera bounds are automatically translated and respected?
Thanks
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