If you are interested, here is a quick and very straightforward way to switch between scenes in your game, including animated transitions.
It does not store any of your game objects and does not create any additional references to them (which is what confused some of our users when using Particle Candy together with Director Class).
The approach is very simple: it creates a screenshot image from your current scene. This allows your current scene to be deleted instantly (no need to keep any references to it while moving out of the screen).
The screenshot can then be animated in any way you like (flying out, zooming away, fading out etc.). The screenshot removes itself automatically once it’s animation has been completed. It’s really simple -check out the sample code below.
This approach should also result in a better transition performance, no matter how many objects you are using in your scene (because everything is rendered to an image, so we only need to move a single object then).
Unfortunately, screen capture is not available in the Windows Beta of the SDK yet (or is it?), but I hope it will be soon.
If you want to give it a try:
DOWNLOAD VERSION 1.0
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