Hello, I have 3 questions regarding edge/chain shapes.
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The documentation states “Up to 32 vertices can be declared” for edge shape (chain) bodies. If I understand correctly, this means that the “chain” table should include up to 64 arguments (not 32) since each vertex relates to two indices within the table, correct?
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What is expected to happen if I add more than the maximum number of vertices? I’ve tested this in the Simulator using 40+ vertices and the chain still continued. How is this possible if the function expects a maximum or 32 vertices. If this is expected to work, then why does the documentation say that 32 vertices is the maximum and what is the true maximum?
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Does collision handling work with edge shapes? For example, should a second physics object crossing the edge shape trigger a collision?
Thank you!