Editing a textbox creates difference of what's on screen and what textbox.text says

Just reported this bug, but wondering if anyone else has seen this.  If you put in text into a native textbox, then remove some characters in the middle of the box and replace them, the textbox SHOWS the correct thing, but calling textbox.text shows that it just appended the new characters and didnt put them at the right spot.

Example: In a native textbox put in ‘tost’.  Then, drag your finger back so you can delete the ‘o’ and type in a ‘e’ so it now reads ‘test’.  But if you try to use textbox.text its value is actually now ‘tste’.  It deleted fine, but put the e at the end of the textbox

As a note, it works fine in the Corona Simulator, but doesn’t work in the iOS simulator.

This bug was fixed in the Graphics 2.0 channel of builds which went into the latest public build 2076.  It has not been rolled into the Graphics 1.0 daily builds.  

Any chance of it being included in the 1.0 builds?  I haven’t made the leap to 2.0 yet because even with compatibility mode everything looks wacky.

This bug was fixed in the Graphics 2.0 channel of builds which went into the latest public build 2076.  It has not been rolled into the Graphics 1.0 daily builds.  

Any chance of it being included in the 1.0 builds?  I haven’t made the leap to 2.0 yet because even with compatibility mode everything looks wacky.