@everyone
I have decided to terminate this experiment. I prototyped about 30 game mechanics, published two of seven games, and nearly finished a third. However, I have realized that while fun and interesting, this effort was a mistake.
If you have played the games I produced so far, you’ll probably agree, that while there might be a kernel of goodness in them, they are not very fun and they don’t suck you in.
They are a success, for the fact that I completed them with several notable features (game mechanics, interfaces, sound, ads, and IAP).
They are also failures because they won’t make any money. Sure, this effort wasn’t really about money, but contrary to @adrianm’s quote…
Dude you have way too much time on your hands… but much kudos for you!
I don’t really have any free time at all. That is, I don’t have time I should be spending w/o the thought of earning a living.
So, again, I have decided to terminate this experiment. However, I want to close this thread on a positive note. So, I will share two videos below.
EGADS #3 - Momentum Defense
This is the game I was working on before I terminated the experiment. As with the other two, it has something interesting going on, but it just isn’t fun.
https://www.youtube.com/watch?v=cEYivr7WPZo&feature=youtu.be
EGADS Completed Games & Prototypes
This video shows game play from the first two (finished) EGADS games, plus about half of the mechanics prototypes. Cheers!
https://www.youtube.com/watch?v=vsXqNsmhgeY&feature=youtu.be
PS - Yes, I experimented with almost every transition in my video editor’s feature set. Sorry, but I wanted to try them out.
PPS - I flipped a couple of the prototypes on their side (into Portrait layout) in order to record the video. So if you were thinking, “That looks wrong…”, you are correct. 