I am having an issue when trying to use the newEmitter and the texture is located in the CacheDirectory.
All of the game assets are unpacked to the CacheDirectory is our newest game.
For example, the particle effect is located under a folder of CacheDirectory, gamedata/common/pfx/explosion.json
Is this supported or a bug? If it is not supported, I make the request to Corona to support passing a baseDir to newEmitter that is used for the graphics path.
Thank you.