Hi there,
I’m trying to create an effect that, just once, produces exactly 6 particles all at the same time. I’m working off of the “sparks” preset. From the documentation it seems like this is possible by setting emissionNum = 1. But, this doesn’t appear to work; 6 particles are being generated every emitDelay. So, I have:
perEmit=6,
emissionNum=1,
emitDelay=100,
I’m using timer.performWithDelay to call destroyMaster() on the vent group after 1000 ms.
Anyone have an idea about how to do this?
Thanks,
John