I see this has been asked in several different ways, but I haven’t found a good answer yet and I’m running out of ideas. If you have a ball let’s say of a radius of 100 that is a physics body, and you wish to reduce or scale down that ball to a radius of 10, if you have multiple bodies, the largest body is still the reactionary body when it collides with static bodies. I’ve tried adding and removing bodies but that looks wonky and loses the in flight properties. I’ve played with Brent Sorrentino’s ideas on using selfElement but that is for collision events, not for collision actions such as bouncing.
Does anyone have a solutions for this? Another way to think of it is an object that as it bounces against walls and gets smaller with each bounce.
Thanks
Pep