Encrypting saved game data

Because it’s easy to access saved game data stored locally, it seems prudent to encrypt that data using some of Corona’s build-in crypto APIs, particularly if any of that data is going to end up being used in a social context.

But as I know nothing about encryption, I’m hoping someone might be able to offer some guidance about how one might implement a way to encrypt and decrypt locally stored scores. [import]uid: 1560 topic_id: 2824 reply_id: 302824[/import]