Applied the lines of code.
display.setStatusBar(display.HiddenStatusBar)
local movieclip = require('movieclip')
local bg = display.newImage('gameBg.png')
local score
local hareGroup = display.newGroup()
local hares = {}
local lastHare = {}
local hit = audio.loadSound('hit.wav')
local timerSource
local currentHares = 0
local haresHit = 0
local totalHares = 30
local Main = {}
local startButtonListeners = {}
local showCredits = {}
local hideCredits = {}
local showGameView = {}
local prepareHares = {}
local startTimer = {}
local showHare = {}
local popOut = {}
local hareHit = {}
local alert = {}
--add a button
local function backToMenu()
scene:changeScene("menu")
return true
end
--add a listener to your button
button:addEventListener("tap", backToMenu)
function prepareHares()
local hareX = {80.5, 198.5, 338.5, 70.5, 225.5, 376.5, 142.5,356.5}
local hareY = {11, 51, 34, 110, 136, 96, 211, 186}
for a = 1, 8, 1 do
local hare = display.newImageRect("hare.png", 63, 73) -- substitute for correct dimensions of your image
hare.x = hareX[a]; hare.y = hareY[a]
hare:addEventListener("tap", hareHit)
hare.isVisible = false
hare.id = a
hareGroup:insert(hare)
hares[a] = hare
end
startTimer()
end
function Main()
titleBg = display.newImage('titleBg.png')
playBtn = display.newImage('playBtn.png', display.contentCenterX - 25.5, display.contentCenterY + 40)
creditsBtn = display.newImage('creditsBtn.png', display.contentCenterX - 40.5, display.contentCenterY + 85)
titleView = display.newGroup(titleBg, playBtn, creditsBtn)
startButtonListeners('add')
end
function startButtonListeners(action)
if(action == 'add') then
playBtn:addEventListener('tap', showGameView)
creditsBtn:addEventListener('tap', showCredits)
else
playBtn:removeEventListener('tap', showGameView)
creditsBtn:removeEventListener('tap', showCredits)
end
end
function showCredits:tap(e)
playBtn.isVisible = false
creditsBtn.isVisible = false
creditsView = display.newImage('creditsView.png')
transition.from(creditsView, {time = 300, x = -creditsView.width, onComplete = function() creditsView:addEventListener('tap', hideCredits) creditsView.x = creditsView.x - 0.5 end})
end
function hideCredits:tap(e)
playBtn.isVisible = true
creditsBtn.isVisible = true
transition.to(creditsView, {time = 300, x = -creditsView.width, onComplete = function() creditsView:removeEventListener('tap', hideCredits) display.remove(creditsView) creditsView = nil end})
end
function showGameView:tap(e)
transition.to(titleView, {time = 300, x = -titleView.height, onComplete = function() startButtonListeners('rmv') display.remove(titleView) titleView = nil end})
score = display.newText('0' .. '/' .. totalHares, 58, 6, native.systemFontBold, 16)
score:setTextColor(238, 238, 238)
prepareHares()
end
function startTimer()
timerSource = timer.performWithDelay(1400, showHare, 0)
end
function showHare(e)
if(currentHares == totalHares) then
alert()
else
lastHare.isVisible = false
local randomHole = math.floor(math.random() \* 8) + 1
lastHare = hares[randomHole]
lastHare:setReferencePoint(display.BottomCenterReferencePoint)
lastHare.yScale = 0.1
lastHare.isVisible = true
Runtime:addEventListener('enterFrame', popOut)
currentHares = currentHares + 1
end
end
function popOut(e)
lastHare.yScale = lastHare.yScale + 0.2
if(lastHare.yScale \>= 1) then
Runtime:removeEventListener('enterFrame', popOut)
end
end
function hareHit:tap(e)
audio.play(hit)
haresHit = haresHit + 1
score.text = haresHit .. '/' .. totalHares
lastHare.isVisible = false
end
function alert()
timer.cancel(timerSource)
lastHare.isVisible = false
local alert = display.newImage('alertBg.png')
alert:setReferencePoint(display.CenterReferencePoint)
alert.x = display.contentCenterX
alert.y = display.contentCenterY
transition.from(alert, {time = 300, xScale = 0.3, yScale = 0.3})
local score = display.newText(haresHit .. '/' .. totalHares, 220, 190, native.systemFontBold, 20)
score:setTextColor(204, 152, 102)
end
Main()
However, doesn’t work, it shows the level and nothing happens.
[import]uid: 128294 topic_id: 22824 reply_id: 91168[/import]