Endless Runner Game

I want to know how to make an endless runner game that gets harder the more farther you go. I want it to be a tap to jump game. Any ideas? I don’t know how to start.

Hey dhavrutsky!

I started out with this tutorial,

http://mobile.tutsplus.com/series/build-an-endless-runner-game-from-scratch/

but unfortunately it’s pretty outdated, as it uses old graphics and sprites libraries, so You can try and rewrite that old parts. Other than that i recommend running through guides and tutorials:

http://docs.coronalabs.com/guide/index.html

http://coronalabs.com/resources/tutorials/getting-started-with-corona/

Good luck! :slight_smile:

Wojtek

We’ve got this http://ragdogstudios.com/?product=advanced-run-jump-template
Which is completely updated to 2.0 graphics.

But it really depends on the type of runner you want to make (; In general, the point is to “simulate” the scrolling of the scenario by spawning and destroying (better implementation would be an object pool) of “platforms” that the player will jump on. 
The tutorial linked above, although outdated and not super-performant, should be a very good point to wrap your head around the logic behind it.

Hey dhavrutsky!

I started out with this tutorial,

http://mobile.tutsplus.com/series/build-an-endless-runner-game-from-scratch/

but unfortunately it’s pretty outdated, as it uses old graphics and sprites libraries, so You can try and rewrite that old parts. Other than that i recommend running through guides and tutorials:

http://docs.coronalabs.com/guide/index.html

http://coronalabs.com/resources/tutorials/getting-started-with-corona/

Good luck! :slight_smile:

Wojtek

We’ve got this http://ragdogstudios.com/?product=advanced-run-jump-template
Which is completely updated to 2.0 graphics.

But it really depends on the type of runner you want to make (; In general, the point is to “simulate” the scrolling of the scenario by spawning and destroying (better implementation would be an object pool) of “platforms” that the player will jump on. 
The tutorial linked above, although outdated and not super-performant, should be a very good point to wrap your head around the logic behind it.