Enhanced for Metal... How?

I am seeing some games on IOS App Store tagged as “Enhanced for Metal”. Anyone know what it takes to get that recognition and whether we can achieve it with Corona SDK Graphocs 2.0 features? Thanks for your input.

Metal is a non-crossplatform Graphics language similar to Microsoft’s DirectX or the OpenGL that we use.  Like DirectX is a Microsoft specific system, Metal is an Apple specific graphics system.  OpenGL is designed to run on any platform that it’s been ported too.  

I’m not sure what benefit Corona Labs would get by trying to implement Metal.  It would be a huge engineering effort that would in no way benefit Android or Windows or any other platform we would consider building in the future.  Sure you get a tag in the App store and you would get faster graphics processing.

I’ve not had any conversations with anyone on the team about this so I don’t know what we are considering, but given that “cross-platform” is important to us, Metal would seem to be counter intuitive to that concept.

Rob

Got it. That makes sense. Thanks much for your kind explanation. 

Metal is a non-crossplatform Graphics language similar to Microsoft’s DirectX or the OpenGL that we use.  Like DirectX is a Microsoft specific system, Metal is an Apple specific graphics system.  OpenGL is designed to run on any platform that it’s been ported too.  

I’m not sure what benefit Corona Labs would get by trying to implement Metal.  It would be a huge engineering effort that would in no way benefit Android or Windows or any other platform we would consider building in the future.  Sure you get a tag in the App store and you would get faster graphics processing.

I’ve not had any conversations with anyone on the team about this so I don’t know what we are considering, but given that “cross-platform” is important to us, Metal would seem to be counter intuitive to that concept.

Rob

Got it. That makes sense. Thanks much for your kind explanation.