enormous RPG game map possible?

Hello all, new to Corona. Been a Flash developer and I’m looking into building my first iOS app. I have an RPG project with a map that is 24263?×?18000 pixels. I need to be able to move around that map smoothly. Been trying to make this work with cocos2d on the iPhone 4S and it’s not great. Any idea how that would perform using the Corona SDK? If so, any suggestions on how to implement to get best performance? Any existing libs that would help? [import]uid: 126737 topic_id: 21826 reply_id: 321826[/import]

You are not going to find any mobile device that will want to do that and do it well. Well not until the next iPad comes out and even then that’s iffy.

Back in the day when the company I worked for had a MMORPG game and we didn’t have fast processors, you only had the bits on screen you needed to show where you were and where you could move to.

For instance, lets say everything is on a 32px grid. As you move left one spot, you load in the terrain for the areas just off screen and let go the ones that just left the screen.

I’m not sure how well that’s accomplished in Corona, but a 3rd party add in, Lime seems to do that sort of thing for platform games and probably could be easily adapted for an RPG.

Google Lime for Corona SDK and see what you can find.
[import]uid: 19626 topic_id: 21826 reply_id: 86697[/import]

you will have to use paging, which means setup a portion of the map in memory to be able to scroll smoothly via tiling.

24263 x 18000 ~= 43MB if each location is described by a byte. You will have to cut that up into smaller pieces for manageability. [import]uid: 3826 topic_id: 21826 reply_id: 86748[/import]