Error File Corrupted

Hi Folks,

I am getting a blank screen and a file corrupted error when I use the following code. Any ideas why?

[lua]house_glow = sprite.newSpriteSheetFromData( “images/Sprite_Source/house_glow.png”, require(“images/Sprite_Source/house_glow”).getSpriteSheetData() )

local spriteSet = sprite.newSpriteSet(house_glow,1,10)

sprite.add(spriteSet,“house_glow”,1,10,1000,0)
local spriteInstance = sprite.newSprite(spriteSet)

spriteInstance:setReferencePoint(display.CenterReferencePoint)
spriteInstance.x = 735
spriteInstance.y = 520
spriteInstance:prepare(“house_glow”)
spriteInstance:play()[/lua] [import]uid: 120979 topic_id: 21182 reply_id: 321182[/import]

Have you doubled checked to make sure that the file path is using the correct capitalization? (That’s often the culprit of these things.)

No terminal warnings? [import]uid: 52491 topic_id: 21182 reply_id: 83908[/import]

I have checked all the casing, many times.

No errors or warnings, only When I export to Android [import]uid: 120979 topic_id: 21182 reply_id: 84058[/import]

As i said in the other thread… Try moving your sprite image and file into the root directory and try again. [import]uid: 84637 topic_id: 21182 reply_id: 84068[/import]