error in display text using URL (Networking)

I used this code for displaying text using URL data and tried to add displayed text on slideview

local docname = {}

    local dispname = “{”

    local params = {}

    params.progress = true

    function networkListener1( event )

      if ( event.isError ) then

        print( “Network error - download failed” )

      else

        --print( “Response:”… event.response )

        someTable = json.decode(event.response)

        for i = 1, #someTable do

          Doctor_Name = someTable[i].doctorName

          docname = json.encode (Doctor_Name)

          dispname = dispname … docname

          if i ~= #someTable then

            dispname = dispname … “,” – {“temp1.png”,

          end

        end

        dispname = dispname … “}”

        docname = dispname

        print("doccccccc " … docname)

        

        slideView.new( DoctorImage, docname)

      end

    end

    network.request("https://app.ellorasystems.com/curie/doctor/getDetails/all/all/all


slideView.lua

– slideView.lua

module(…, package.seeall)

local screenW, screenH = display.contentWidth, display.contentHeight

local viewableScreenW, viewableScreenH = display.viewableContentWidth, display.viewableContentHeight

local screenOffsetW, screenOffsetH = display.contentWidth -  display.viewableContentWidth, display.contentHeight - display.viewableContentHeight

local imgNum = nil

local images = nil

local text

local touchListener, nextImage, prevImage, cancelMove, initImage

local background

local imageNumberText, imageNumberTextShadow

function new( imageSet, textset, slideBackground, top, bottom )

  local pad = 20

  local top = top or 0

  local bottom = bottom or 0

  local g = display.newGroup()

  if slideBackground then

    background = display.newImage(slideBackground, 0, 0, true)

  else

    background = display.newRect( 0, 0, screenW, screenH-(top+bottom) )

    – set anchors on the background

    background.anchorX = 0

    background.anchorY = 0

    background:setFillColor(0, 0.77, 0.52)

  end

  g:insert(background)

  images = {}

  text = {}

  for i = 1, #imageSet do

    local p = display.newImage(imageSet[i])

    print(“imagese[i]”, imageSet[i])

    local t = display.newText(textset[i], 0, 0, native.systemFont, 20)

    print(“textset[i]”, textset[i])

    local h = viewableScreenH-(top+bottom)

    if p.width > viewableScreenW or p.height > h then

      if p.width/viewableScreenW > p.height/h then

        p.xScale = viewableScreenW/p.width + pad

        p.yScale = viewableScreenW/p.width

      else

        p.xScale = h/p.height

        p.yScale = h/p.height

      end

    end

    g:insert§

    

    if t.width > viewableScreenW or t.height > h then

      if t.width/viewableScreenW > t.height/h then

        t.xScale = viewableScreenW/t.width + pad

        t.yScale = viewableScreenW/t.width

      else

        t.xScale = h/t.height

        t.yScale = h/t.height

      end

    end

    g:insert(t)

    if (i > 1) then

      p.x = screenW*1.5 + pad

      t.x = screenW*1.5 + pad  – all images offscreen except the first one

    else

      p.x = screenW*.5

      t.x = screenW*.5

    end

    p.y = h*.3

    t.y =  h*.5

    images[i] = p

    text[i] = t

  end

  local defaultString = "1 of " … #images

  local navBar = display.newGroup()

  g:insert(navBar)

  local navBarGraphic = display.newImage(“navBar.png”, 0, 0, false)

  navBar:insert(navBarGraphic)

  navBarGraphic.x = viewableScreenW*.5

  navBarGraphic.y = 0

  imageNumberText = display.newText(defaultString, 0, 0, native.systemFontBold, 14)

  imageNumberText:setFillColor(1, 1, 1)

  imageNumberTextShadow = display.newText(defaultString, 0, 0, native.systemFontBold, 14)

  imageNumberTextShadow:setFillColor(0, 0, 0)

  navBar:insert(imageNumberTextShadow)

  navBar:insert(imageNumberText)

  imageNumberText.x = navBar.width*.5

  imageNumberText.y = navBarGraphic.y

  imageNumberTextShadow.x = imageNumberText.x - 1

  imageNumberTextShadow.y = imageNumberText.y - 1

  navBar.y = math.floor(navBar.height*0.5)

  imgNum = 1

  g.x = 0

  g.y = top + display.screenOriginY

  function touchListener (self, touch)

    local phase = touch.phase

    print(“slides”, phase)

    if ( phase == “began” ) then

      – Subsequent touch events will target button even if they are outside the contentBounds of button

      display.getCurrentStage():setFocus( self )

      self.isFocus = true

      startPos = touch.x

      prevPos = touch.x

      transition.to( navBar,  { time=200, alpha=math.abs(navBar.alpha-1) } )

    elseif( self.isFocus ) then

      if ( phase == “moved” ) then

        transition.to(navBar,  { time=400, alpha=0 } )

        if tween then transition.cancel(tween) end

        print(imgNum)

        local delta = touch.x - prevPos

        prevPos = touch.x

        images[imgNum].x = images[imgNum].x + delta

        text[imgNum].x = text[imgNum].x + delta

        if (images[imgNum-1]) then

          images[imgNum-1].x = images[imgNum-1].x + delta

        end

        if (images[imgNum+1]) then

          images[imgNum+1].x = images[imgNum+1].x + delta

        end

        if (text[imgNum-1]) then

          text[imgNum-1].x = text[imgNum-1].x + delta

        end

        if (text[imgNum+1]) then

          text[imgNum+1].x = text[imgNum+1].x + delta

        end

      elseif ( phase == “ended” or phase == “cancelled” ) then

        dragDistance = touch.x - startPos

        print("dragDistance: " … dragDistance)

        if (dragDistance < -40 and imgNum < #images and imgNum < #text) then

          nextImage()

        elseif (dragDistance > 40 and imgNum > 1) then

          prevImage()

        else

          cancelMove()

        end

        if ( phase == “cancelled” ) then

          cancelMove()

        end

        – Allow touch events to be sent normally to the objects they “hit”

        display.getCurrentStage():setFocus( nil )

        self.isFocus = false

      end

    end

    return true

  end

  function setSlideNumber()

    print(“setSlideNumber”, imgNum … " of " … #images)

    imageNumberText.text = imgNum … " of " … #images

    imageNumberTextShadow.text = imgNum … " of " … #images

  end

  function cancelTween()

    if prevTween then

      transition.cancel(prevTween)

    end

    prevTween = tween

  end

  function nextImage()

    tween = transition.to( images[imgNum], {time=400, x=(screenW*.5 + pad)*-1, transition=easing.outExpo } )

    tween = transition.to( images[imgNum+1], {time=400, x=screenW*.5, transition=easing.outExpo } )

    tween = transition.to( text[imgNum], {time=400, x=(screenW*.5 + pad)*-1, transition=easing.outExpo } )

    tween = transition.to( text[imgNum+1], {time=400, x=screenW*.5, transition=easing.outExpo } )

    imgNum = imgNum + 1

    initImage(imgNum)

  end

  function prevImage()

    tween = transition.to( images[imgNum], {time=400, x=screenW*1.5+pad, transition=easing.outExpo } )

    tween = transition.to( images[imgNum-1], {time=400, x=screenW*.5, transition=easing.outExpo } )

    tween = transition.to( text[imgNum], {time=400, x=screenW*1.5+pad, transition=easing.outExpo } )

    tween = transition.to( text[imgNum-1], {time=400, x=screenW*.5, transition=easing.outExpo } )

    imgNum = imgNum - 1

    initImage(imgNum)

  end

  function cancelMove()

    tween = transition.to( images[imgNum], {time=400, x=screenW*.5, transition=easing.outExpo } )

    tween = transition.to( images[imgNum-1], {time=400, x=(screenW*.5 + pad)*-1, transition=easing.outExpo } )

    tween = transition.to( images[imgNum+1], {time=400, x=screenW*1.5+pad, transition=easing.outExpo } )

    tween = transition.to( text[imgNum], {time=400, x=screenW*.5, transition=easing.outExpo } )

    tween = transition.to( text[imgNum-1], {time=400, x=(screenW*.5 + pad)*-1, transition=easing.outExpo } )

    tween = transition.to( text[imgNum+1], {time=400, x=screenW*1.5+pad, transition=easing.outExpo } )

  end

  function initImage(num)

    if (num < #images) then

      images[num+1].x = screenW*1.5 + pad

      text[num+1].x = screenW*1.5 + pad

    end

    if (num > 1) then

      images[num-1].x = (screenW*.5 + pad)*-1

      text[num-1].x = (screenW*.5 + pad)*-1

    end

–    if (num < #text) then

–      text[num+1].x = screenW*1.5 + pad

–    end

–    if (num > 1) then

–      text[num-1].x = (screenW*.5 + pad)*-1

–    end

    setSlideNumber()

  end

  background.touch = touchListener

  background:addEventListener( “touch”, background )

  ------------------------

  – Define public methods

  function g:jumpToImage(num)

    local i, j

    print(“jumpToImage”)

    print("#images", #images)

    for i = 1, #images do

      if i < num then

        images[i].x = -screenW*.5;

      elseif i > num then

        images[i].x = screenW*1.5 + pad

      else

        images[i].x = screenW*.5 - pad

      end

    end

    print("#Text", #text)

    for j = 1, #text do

      if j < num then

        text[j].x = -screenW*.5;

      elseif j > num then

        text[j].x = screenW*1.5 + pad

      else

        text[j].x = screenW*.5 - pad

      end

    end

    imgNum = num

    initImage(imgNum)

  end

  function g:cleanUp()

    print(“slides cleanUp”)

    background:removeEventListener(“touch”, touchListener)

  end

  return g

end


but error occurs like this 

17:14:24.618  ERROR: Runtime error

17:14:24.618  C:\tools\Lua_Eclipse\workspace\CurieFind_Doctor\src\slideView.lua:38: bad argument #1 to ‘newText’ (string expected, got nil)

17:14:24.618  stack traceback:

17:14:24.618  [C]: ?

17:14:24.618  [C]: in function ‘newText’

17:14:24.618  C:\tools\Lua_Eclipse\workspace\CurieFind_Doctor\src\slideView.lua:38: in function ‘new’

17:14:24.618  C:\tools\Lua_Eclipse\workspace\CurieFind_Doctor\src\DoctorsDetails.lua:91: in function <C:\tools\Lua_Eclipse\workspace\CurieFind_Doctor\src\DoctorsDetails.lua:70>

how to solve this error?

pls help me anybody

Please use 

[lua] [/lua]

 to format your code.

It would be much more helpful if you created a demo project, uploaded it somewhere and gave us the link.

Please use 

[lua] [/lua]

 to format your code.

It would be much more helpful if you created a demo project, uploaded it somewhere and gave us the link.