ERROR ITMS-9000: "Invalid Image Path... and a lot of more issues -.-

Hey there,
I want to upload my game to the app store and Application Loader gives me every time that issue:

_Apple’s web sercive operation was not successful
 
Unable to authenticate the package: xxxxxxxxxx.itmsp

ERROR ITMS-9000: “Invalid Image Path - No image found at the path referenced under key 
‘CFBundleIconFiles’: ‘Icon.png’” at SoftwareAssets/SoftwareAsset (MZItmspSoftwareAssetPackage)_
 
(this Error repeats for all icons…)
 
ERROR ITMS-9000: “Your binary is not optimized for iPhone 5 - New iPhone apps and app updates submitted must support the 4-inch display on iPhone 5 and must include a launch image with the -568h size modifier immediately following the <basename> portion of the launch image’s filename. Launch images must be PNG files and located at the top-level of your bundle, or provided within each .lproj folder if you localize your launch images. Learn more about iPhone 5 support and app launch images by reviewing the ‘iOS Human Interface Guidelines’ at ‘https://developer.apple.com/library/ios/documentation/UserExperience/Conceptual/MobileHIG/IconsImages/IconsImages.html#//apple_ref/doc/uid/TP40006556-CH14-SW5’ and the ‘iOS App Programming Guide’ at ‘https://developer.apple.com/library/ios/documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/App-RelatedResources/App-RelatedResources.html#//apple_ref/doc/uid/TP40007072-CH6-SW12’.” at SoftwareAssets/SoftwareAsset (MZItmspSoftwareAssetPackage)
 
Could not start delivery: all transports failed diagnostics
 

 
 
**PLEASE!!! HELP ME TO SOLVE THAT ISSUE!

All icons that are required I put in the base/root folder of my Project.**

(the folder where I have the main.lua …)

My build.settings file looks like this:
 

-- Supported values for orientation: -- portrait, portraitUpsideDown, landscapeLeft, landscapeRight settings = {          orientation = {         default = "landscapeRight",         supported = { "landscapeRight", "landscapeLeft", }     },     iphone =     {         plist =         {             UIApplicationExitsOnSuspend = false,             UIPrerenderedIcon = true,             UIStatusBarHidden = true,             UIAppFonts = { "AvenirLTStd-Black.otf","SourceCodePro-Black.ttf", "04b03.ttf" },             CFBundleIconFiles =              {                  "icon.png",                 "Icon@2x.png",                 "Icon-Small-40.png",                 "Icon-Small-40@2x.png",                 "Icon-60.png",                 "Icon-60@2x.png",                 "Icon-72.png",                 "Icon-72@2x.png",                 "Icon-76.png",                 "Icon-76@2x.png",                 "Icon-Small-50.png",                 "Icon-Small-50@2x.png",                 "Icon-Small.png",                 "Icon-Small@2x.png"             },             MinimumOSVersion = "5.1.0",         },         skipPNGCrush = false,     }, }  

Hope you can help me,

thanks in advance!!!

_Ok I solved the problem!

I opened my .app file and put the icons in it… after that the icon issues disappeared._

The issue with “_Your binary is not optimized for iPhone 5…” was my problem, because I forgot the “h” in the launch image “Default-568h@2x”.
But I also copied the launch images in the .app file.

Its a little bit strange, that I had to copy the icons in the .app file… but it works! O.o_

OK, Application Loader uploaded it successfully…
but itunesconnect says  “Invalid binary”  -.-

what the hell I need to do ?..

_Ok I solved the problem!

I opened my .app file and put the icons in it… after that the icon issues disappeared._

The issue with “_Your binary is not optimized for iPhone 5…” was my problem, because I forgot the “h” in the launch image “Default-568h@2x”.
But I also copied the launch images in the .app file.

Its a little bit strange, that I had to copy the icons in the .app file… but it works! O.o_

OK, Application Loader uploaded it successfully…
but itunesconnect says  “Invalid binary”  -.-

what the hell I need to do ?..