there is a runtime error along with collision error when i do it.it says unexpected symbol on line 35 although i have closed all the brackets
local storyboard=require(“storyboard”);
local scene=storyboard.newScene();
local centerX=display.contentWidth*0.5;
local centerY=display.contentHeight*0.5;
local physics=require(“physics”);
physics.start();
physics.setGravity(0,10);
function scene:createScene(event)
local screenGroup=self.view
ball=display.newImageRect(“ball.png”,20,20);
ball.x=centerX+90;
ball.y=centerY-150;
physics.addBody(ball,“dynamic”)
screenGroup:insert(ball);
dollar=display.newImageRect(“dollar.png”,50,50);
dollar.x=centerX+110;
dollar.y=centerY+170;
physics.addBody(dollar,“static”)
screenGroup:insert(dollar);
end
function onCollision(self,event)
if(event.phase==“began”)then
move1=transition.to(ball,{time=1000,y=centerY-150,x=centerX+90});
end
end
function Dollars(self,event)
if(event.phase==“began”)then
storyboard.gotoScene(“game2”);
storyboard.removeScene(“game1”);
end
end
function scene:enterScene(event)
timer.performWithDelay(100, function()
physics.addBody(dollar, “static”) )
end
dollar.collision=Dollars;–collision
dollar:addEventListener(“collision”);
ball.collision=onCollision;–collision
ball:addEventListener(“collision”)–collision
end
function scene:exitScene(event)
ball:removeEventListener(“collision”);
dollar:removeEventListener(“collision”,Dollars);
physics.stop();
end
function scene:destroyScene(event)
–screenGroup=nil;
end
scene:addEventListener(“createScene”,scene);
scene:addEventListener(“enterScene”,scene);
scene:addEventListener(“exitScene”,scene);
scene:addEventListener(“destroyScene”,scene);
return scene;