function spriteListener(event) if event.phase == "next" then end if event.target.sequence=="boom" then if( event.phase == "ended" ) then event.target:removeEventListener( "sprite" ) event.target:setSequence("fire") event.target:play() end end return true end mysprite=gui\_t.new\_sprite(0, 0, 0.8, 0.8) --create sprite mysprite:setSequence("fireworks") mysprite:play() mysprite:addEventListener( "sprite", spriteListener) group:insert(safe\_new.guide\_safe\_sprite)
–if i comment out this line : event.target:removeEventListener( “sprite” )
–i dont get the error anymore, but setSequence will not happen
