Hi,
I’m trying to test gameNetwork.ini API, using corona as provider.
local gameNetwork = require “gameNetwork”
gameNetwork.init(“corona”,“MY ACCESS KEY”,“MY SECRET KEY”)
I’ve found it is not working on my device, console shows below.
Mar 21 13:05:08 jwjang-ui-iPhone coronaCloud[2145] : Runtime error
ERROR: Could not load provider (corona) due to the following reason: module ‘cloud_imagesheet_2x’ not found:resource (cloud_imagesheet_2x.lu) does not exist in archive
no field package.preload[‘cloud_imagesheet_2x’]
no file ‘/var/mobile/Applications/31E1206B-527E-4E06-BAF5-417CB28B5F05/coronaCloud.app/cloud_imagesheet_2x.lua’
no file ‘/var/mobile/Applications/31E1206B-527E-4E06-BAF5-417CB28B5F05/coronaCloud.app/cloud_imagesheet_2x.lua’
no file ‘./cloud_imagesheet_2x.so’
no file '/var/mobile/Applications/31E1206B-527E-4E06-BAF5-417CB28B5F05/coronaCloud.app/cloud_imagesheet_2x.so’cloud_imagesheet_2x.
stack traceback:
[C]: ?
[C]: in function ‘assert’
?: in function ‘requireProvider’
?: in function ‘setCurrentProvider’
…in/plugins/gameNetwork/ios/…/shared/gameNetwork.lua:18: in function ‘init’
…sers/jangjun-u/NetBeansProjects/coronaCloud/main.lua:2: in main chunk
is this feature not live yet?