error or bug with object.fill ?

Hello everyone

I’m working on a game using the composer and control constantly the memory. Everything was fine but now I have found a memory leak when I do something like:

function scene:create( event ) local sceneGroup = self.view local redBall = { type = "image", filename = "redBall.png"} local ball = display.newRect( sceneGroup, 160, 250, 100, 100 ) ball.fill = redBall end

It seems that when it changes the scene this does not completely remove display objects filled with “.fill”

I do not know if I’m doing something wrong or if it’s some bug.

I know that the memory management is difficult but before everything was perfect not now. I made many tests even after a long time but nothing

I hope for help as soon as possible thanks

Can you build a simple test case including a main.lua, build.settings, config.lua and any assets needed to run that demonstrates the leak and then put that in a .zip file and email it to support@coronalabs.com with a good description of the problem and how to recreate it.

Thanks

Rob

If it helps to solve the problem and we are sure it is not my fault I do it willingly

@jake :
Have a look at it , I am facing the same problem, But still don’t know why. 
I can’t submit my actual code as it is live app code.

But if needed I can submit log report.

https://forums.coronalabs.com/topic/67063-composer-scene-objects-not-removed-while-we-remove-the-scene-from-memory/

-Assif

@assif tiger

I look actually has some points in common.

I for now I never had the problem for what I asked here.

I wanted to know if he could be my mistake or if the crown has its own problems to completely remove an object after a object.fill

Can you build a simple test case including a main.lua, build.settings, config.lua and any assets needed to run that demonstrates the leak and then put that in a .zip file and email it to support@coronalabs.com with a good description of the problem and how to recreate it.

Thanks

Rob

If it helps to solve the problem and we are sure it is not my fault I do it willingly

@jake :
Have a look at it , I am facing the same problem, But still don’t know why. 
I can’t submit my actual code as it is live app code.

But if needed I can submit log report.

https://forums.coronalabs.com/topic/67063-composer-scene-objects-not-removed-while-we-remove-the-scene-from-memory/

-Assif

@assif tiger

I look actually has some points in common.

I for now I never had the problem for what I asked here.

I wanted to know if he could be my mistake or if the crown has its own problems to completely remove an object after a object.fill