A while ago I stuck in a forum post where I said the lack of intelligible output when the simulator crashes slows down development when working with the physics engine.
My other great bugbear - and I do genuinely enjoy working with Corona - is the lack of output when errors occur in EventListeners!
Just now, I wasted 20 minutes of line by line debugging, wondering why a listener wasn’t working, only to discover it was down to a module not being in scope! Ordinarily if I were to make such a simple mistake in normal code, I would get a complaint somewhere down the line about trying to access a nil value.
However, for some reason, EventListeners just seem to silently fail!
I’d would be so grateful if that could be changed! It would save me a lot of time
In fact all I need is a Java-esque stack trace, that would really be a blessing. [import]uid: 11757 topic_id: 7551 reply_id: 307551[/import]