ERROR: Runtime error module 'plugin.bit' not found:resource (plugin.bit.lu) does not exist in archive

I want to run my app on xcode iOS simulator. I’ve tried:

  1. build with corona simulator,  and select “open in xcode iOS simulator”. When the building finished,  the simulator will launch on the iOS simulator, and an error dialog will popup: “ERROR: Runtime error module ‘plugin.bit’ not found:resource (plugin.bit.lu) does not …”

  2. build with xcode, run download_plugins first, then build the app, and get the same error when the app launched.

but everything is ok on real device.

ps: it needs 20+ minutes for the xcode building, is it right?

 

corona sdk version: 2017.3167

Builds generally take less than a minute for me, but this can vary wildly depending on where you are geographically.  Also, it depends a little on how big your project is and how many plugins you use.

As far as not working in the iOS simulated device (xCode), I’m not sure if the plugin is compatible with it or not.  

PS - At 20 minutes I begin to wonder if something didn’t go wrong with the build.

corona sdk version: 2017.3167

Builds generally take less than a minute for me, but this can vary wildly depending on where you are geographically.  Also, it depends a little on how big your project is and how many plugins you use.

As far as not working in the iOS simulated device (xCode), I’m not sure if the plugin is compatible with it or not.  

PS - At 20 minutes I begin to wonder if something didn’t go wrong with the build.