ERROR: Runtime error module 'plugin.gpgs' not found:resource (plugin.gpgs.lu) does not exist in archive

Hi,

When I use the Corona sim to build for xcode simulator I’m getting a plugin missing error all the time. In this case it’s for gpgs which shouldn’t even be enabled for iphone.

I’m running  Corona 3145 and xCode version 9.0.1 (9A1004).

Plugin section of build.settings:

plugins = { -- key is the name passed to Lua's 'require()' ["CoronaProvider.analytics.flurry"] = { -- required publisherId = "com.coronalabs", },         ["CoronaProvider.native.popup.social"] =          {             publisherId = "com.coronalabs",         },         ["plugin.gameanalytics\_v2"] = { publisherId = "com.gameanalytics", },         ["plugin.google.iap.v3"] =         {             publisherId = "com.coronalabs",             supportedPlatforms = { android=true }         },         ["CoronaProvider.gameNetwork.apple"] =         {             publisherId = "com.coronalabs",             supportedPlatforms = { iphone=true, ["iphone-sim"]=true },         },         ["plugin.OneSignal"] =         {             publisherId = "com.onesignal",         },         ["plugin.gpgs"] =         {            publisherId = "com.coronalabs",            supportedPlatforms = { android=true, iphone=false }         },         ["plugin.advertisingId"] =         {             publisherId = "com.coronalabs"         },         ['plugin.toast'] =          {             publisherId = 'com.spiralcodestudio'         }, },

Any ideas @robmiracle ?

What happens if you just leave it:

["plugin.gpgs"] =         {            publisherId = "com.coronalabs",            supportedPlatforms = { android=true,}         },

Any ideas @robmiracle ?

What happens if you just leave it:

["plugin.gpgs"] =         {            publisherId = "com.coronalabs",            supportedPlatforms = { android=true,}         },