Error submiting to AppStore

Updating my game “Best Memo 4 Kids”, but got an error.

Please look at the attachment and help.

Using build 1202.

Regards,
Damir. e.png

What version of Corona SDK are you using?

Apple started rejecting apps built with the iOS 6 SDK as of yesterday.  You need to build with a daily build 1214 or later.   See this blog post:

http://coronalabs.com/blog/2014/01/29/apples-ios-7-submission-requirements/

Hi Rob,

thank you for your feedback.

I have read that blog post before, but can’t see where it reads that the minimum build is 1214.

Regards,

Damir.

What is the highest build with graphics 1.0 ?

What is the lowest build we can use to submit to Apple?

 Like I said, 1214 is the build were we turned on iOS 7 as the default and removed the iOS 6 SDK.  Just for clarity, the iOS 7 SDK will run on iOS 6 and iOS 5 devices.  Apple keeps the two previous builds working in their SDKs.  In theory, any build 1214 and later will pass the current Apple requirements.   The last build for the Graphics 1 engine is 1262.  This is a special build only accessible through the blog post (It’s not on the daily builds).  It’s not a “Public release”, though we made it available to Starter and Basic accounts.  It had two critical Facebook related fixes for their Feb 1 breaking changes, some important transition and a widget fix. 

Which should you use?  I would say try the 1262 build.  I know there is an apparent widget bug that crept into 1260 that’s not in 1259, but if this burns you, then you can get the latest widget library from github and drop it in.  So 1262 + the latest widget library will be the most up to date version for Graphics 1.   This is the last of the Graphics 1 changes.  If Apple, Google, Facebook etc. bring in any more breaking changes, they will only be applied to the current Graphics 2 line of code.

Rob

What version of Corona SDK are you using?

Apple started rejecting apps built with the iOS 6 SDK as of yesterday.  You need to build with a daily build 1214 or later.   See this blog post:

http://coronalabs.com/blog/2014/01/29/apples-ios-7-submission-requirements/

Hi Rob,

thank you for your feedback.

I have read that blog post before, but can’t see where it reads that the minimum build is 1214.

Regards,

Damir.

What is the highest build with graphics 1.0 ?

What is the lowest build we can use to submit to Apple?

 Like I said, 1214 is the build were we turned on iOS 7 as the default and removed the iOS 6 SDK.  Just for clarity, the iOS 7 SDK will run on iOS 6 and iOS 5 devices.  Apple keeps the two previous builds working in their SDKs.  In theory, any build 1214 and later will pass the current Apple requirements.   The last build for the Graphics 1 engine is 1262.  This is a special build only accessible through the blog post (It’s not on the daily builds).  It’s not a “Public release”, though we made it available to Starter and Basic accounts.  It had two critical Facebook related fixes for their Feb 1 breaking changes, some important transition and a widget fix. 

Which should you use?  I would say try the 1262 build.  I know there is an apparent widget bug that crept into 1260 that’s not in 1259, but if this burns you, then you can get the latest widget library from github and drop it in.  So 1262 + the latest widget library will be the most up to date version for Graphics 1.   This is the last of the Graphics 1 changes.  If Apple, Google, Facebook etc. bring in any more breaking changes, they will only be applied to the current Graphics 2 line of code.

Rob