Errors Adding Corona Plugins in Xcode

Hi,

I know this question has been asked a few times, but I still can’t seem to get it working - I’m trying to add a few Corona plugins (Flurry, Facebook… etc) but I keep getting the below error.

Steps I’ve followed:

  1. Downloaded the plugins folder from the main site and saved this under /Applications/CoronaEnterprise/Plugins.

  2. Went to App -> Linked Frameworks and Libraries and added libanalytics-flurry.a

  3. Attached header search files. 

Any idea what I’m doing wrong?

Thanks!

App[24665:4128204] Runtime error ERROR: Could not load provider (flurry) due to the following reason: module 'CoronaProvider.analytics.flurry' not found:resource (CoronaProvider.analytics.flurry.lu) does not exist in archive no field package.preload['CoronaProvider.analytics.flurry'] no file '/Users/harry1/Library/Developer/CoreSimulator/Devices/6493E6E8-5C3F-4A66-8E6C-A828412C609B/data/Containers/Bundle/Application/FC8175F8-A9A1-4960-BFF6-F9BAA9AC81EF/App.app/CoronaProvider.analytics.flurry.lua' no file '/Users/harry1/Library/Developer/CoreSimulator/Devices/6493E6E8-5C3F-4A66-8E6C-A828412C609B/data/Containers/Bundle/Application/FC8175F8-A9A1-4960-BFF6-F9BAA9AC81EF/App.app/CoronaProvider.analytics.flurry.lua' no file './CoronaProvider.analytics.flurry.so' no file '/Users/harry1/Library/Developer/CoreSimulator/Devices/6493E6E8-5C3F-4A66-8E6C-A828412C609B/data/Containers/Bundle/Application/FC8175F8-A9A1-4960-BFF6-F9BAA9AC81EF/App.app/CoronaProvider.analytics.flurry.so' no file './CoronaProvider.so' no file '/Users/harry1/Library/Developer/CoreSimulator/Devices/6493E6E8-5C3F-4A66-8E6C-A828412C609B/data/Containers/Bundle/Application/FC8175F8-A9A1-4960-BFF6-F9BAA9AC81EF/App.app/CoronaProvider.so'CoronaProvider.analytics.flurry. stack traceback: [C]: in function 'assert' ?: in function 'requireProvider' ?: in function 'setCurrentProvider' ?: in function 'init' /Users/harry1/Documents/Developer/BitcoinWallet/bitcoin-wallet/App/ios/../Corona/main.lua:14: in main chunk

Turns out Corona doesn’t support simulators that are 64bit, so switching to the iPhone4S simulator works. 

edmoyse, you just saved my life, please take me as your slave.

Corona, you should provide better documentation for Enterprise, after charging us double for the Enterprise license…

Just a quick note that CoronaEnterprise works fine, as it does have the x86_64 slice. And works fine on 32-bit Simulators (e.g. iPhone 5 or earlier) as well as 64-bit simulators (iPhone 5s or later)

The issue is that the Flurry plugin binary is missing the 64-bit  x86  slice (for the iOS simulator). Consequently, on a 64-bit simulator, the plugin will appear to be missing b/c it does not have the corresponding slice. For the time being, you can use 32-bit Simulators mentioned above.

I’ll have a more comprehensive update on the whole 64-bit-Apple-iOS requirements soon, and we do plan on addressing this issue in plugin binaries as part of that.

Turns out Corona doesn’t support simulators that are 64bit, so switching to the iPhone4S simulator works. 

edmoyse, you just saved my life, please take me as your slave.

Corona, you should provide better documentation for Enterprise, after charging us double for the Enterprise license…

Just a quick note that CoronaEnterprise works fine, as it does have the x86_64 slice. And works fine on 32-bit Simulators (e.g. iPhone 5 or earlier) as well as 64-bit simulators (iPhone 5s or later)

The issue is that the Flurry plugin binary is missing the 64-bit  x86  slice (for the iOS simulator). Consequently, on a 64-bit simulator, the plugin will appear to be missing b/c it does not have the corresponding slice. For the time being, you can use 32-bit Simulators mentioned above.

I’ll have a more comprehensive update on the whole 64-bit-Apple-iOS requirements soon, and we do plan on addressing this issue in plugin binaries as part of that.