Hi,
I am very new to enterprise trying to get a hang of it.
I am following this tutorial
https://coronalabs.com/blog/2015/03/10/tutorial-corona-sdk-to-corona-enterprise/
I have dragged and dropped the .a files to Xcode and tried to build. Build is failed.
Here are the errors I am getting
Undefined symbols for architecture x86\_64: "\_OBJC\_CLASS\_$\_EKEvent", referenced from: objc-class-ref in libgoogle-play-services.a(GADOpener.o) "\_OBJC\_CLASS\_$\_EKEventEditViewController", referenced from: objc-class-ref in libgoogle-play-services.a(GADOpener.o) "\_crc32", referenced from: \_vungle\_zipWriteInFileInZip in libads-vungle.a(vungle\_zip.o) \_vungle\_unzReadCurrentFile in libads-vungle.a(vungle\_unzip.o) "\_deflate", referenced from: \_vungle\_zipWriteInFileInZip in libads-vungle.a(vungle\_zip.o) \_vungle\_zipCloseFileInZipRaw64 in libads-vungle.a(vungle\_zip.o) "\_deflateEnd", referenced from: \_vungle\_zipCloseFileInZipRaw64 in libads-vungle.a(vungle\_zip.o) "\_deflateInit2\_", referenced from: \_vungle\_zipOpenNewFileInZip4\_64 in libads-vungle.a(vungle\_zip.o) "\_get\_crc\_table", referenced from: \_vungle\_zipOpenNewFileInZip4\_64 in libads-vungle.a(vungle\_zip.o) \_vungle\_unzOpenCurrentFile3 in libads-vungle.a(vungle\_unzip.o) "\_inflate", referenced from: \_vungle\_unzReadCurrentFile in libads-vungle.a(vungle\_unzip.o) "\_inflateEnd", referenced from: \_vungle\_unzCloseCurrentFile in libads-vungle.a(vungle\_unzip.o) "\_inflateInit2\_", referenced from: \_vungle\_unzOpenCurrentFile3 in libads-vungle.a(vungle\_unzip.o) ld: symbol(s) not found for architecture x86\_64 clang: error: linker command failed with exit code 1 (use -v to see invocation)
And here is my build.settings file
plugins = { ["plugin.google.play.services"] = { publisherId = "com.coronalabs" }, ["CoronaProvider.ads.vungle"] = { publisherId = "com.vungle", }, ["CoronaProvider.native.popup.social"] = { publisherId = "com.coronalabs" }, ["plugin.notifications"] = { publisherId = "com.coronalabs", }, },
I have added the 4 .a files and the plugins and corona enterprise are both version 2016.2994.
I have not modified any files from my Corona SDK project including build.settings. The project works fine on corona simulator but not on Xcode.
When I remove the jungle and google-play-services plugins the app builds.
How can I fix these errors?