Essential Mac apps for Corona development

Another one not yet mentioned is TexturePacker. No GUI but real easy to use. The only thing you need to do is add

–format corona

Note case sensitive, and

–max-size 1024

Otherwise Corona might give you a frame boundary error, depending on how big the sprite sheet is.

My sprite sheet went from 406K to 57K with no noticeable loss.

http://code-and-web.de/texturepacker [import]uid: 3953 topic_id: 2303 reply_id: 7855[/import]

@MarkHenryC

Do you use Xcode? Would you recommend TexturePacker for usage with other editors too?

Thanks [import]uid: 7356 topic_id: 2303 reply_id: 7919[/import]

I haven’t used the Xcode integration features, if that’s what you mean. And I’ve only used it for creating Corona sprite sheets. I bought it - after testing the demo - when I saw it had a Corona export option. I did write my own simple sprite sheet compositor, but when this full-featured command line app is 10 Euros, why bother? I forego a half a bottle of Scotch then I’m square. [import]uid: 3953 topic_id: 2303 reply_id: 7923[/import]

lol

Did you also try zwoptex and finally opted for TexturePacker?
In terms of output size, TP seems better indeed… [import]uid: 7356 topic_id: 2303 reply_id: 7931[/import]

http://www.cocos2d-iphone.org/wiki/doku.php/tips:zvt [import]uid: 7356 topic_id: 2303 reply_id: 7933[/import]

Anyone try the free flash version of zwoptex? If so, how is it?

http://zwoptexapp.com/flashversion/ [import]uid: 10248 topic_id: 2303 reply_id: 8709[/import]

Hi,

my name is Andreas Loew - I am the developer of TexturePacker.

First and most important:
You can use the coupon code TEXTUREPACKER-FOR-CORONA to get it for 20% off before October 31. (Copy the code into the field at the end of this page: ShareIt)

I also want to announce the upcoming version of TexturePacker which comes with full graphical user interface. A beta version will be available during the next weekend!

If you have requests/needs/questions don’t hesitate to contact me
andreas {at} code-and-web.de

Cheers
Andreas

[import]uid: 9611 topic_id: 2303 reply_id: 8741[/import]

Andreas,

I like the features of your product!

Could you please elaborate a bit more on “Resizing on the fly” feature? Does it produce a second scaled-down spritesheet and saves it as an individual file? If yes, why do you call it “…on the fly”?

How do we use the resized spritesheet? By writing code to load the appropriate version of the two, depending on the device?

Thanks! [import]uid: 7356 topic_id: 2303 reply_id: 8783[/import]

Magenda,

[blockcode]
Could you please elaborate a bit more on “Resizing on the fly” feature? Does it produce a second scaled-down spritesheet and saves it as an individual file? If yes, why do you call it “…on the fly”?
[/blockcode]

Exactly. “On the fly” because you do not have to resize all the sprites with another tool. You simply use highres sprites, export your highres sprite sheet and call

Very nice!

To fully understand it, how does the above differs from manually resize the whole original spritesheet in Photoshop? Does this way produces decoupling (bad fit) of the new spritesheet and the original plist?

Thanks again [import]uid: 7356 topic_id: 2303 reply_id: 8787[/import]

You can’t resize the original highres sprite sheet in photoshop. First you would have to change the sizes in the lua file, too - which is a minor problem.

The big problem are odd sizes and positions of the sprites which will create a mess.

And it’s even simpler than starting Photoshop :wink:

I suggest using a small script file and write both lines for highres and lowres inside. Then you just start TexturePacker and everything is fine :wink:

I am a game developer too - TexturePacker is a side product which I use for my own purposes because “the other tool” gave me a headache handling my near to 700 sprites which I currently organize in 16 sheet at highres and lowres clicking around for hours, resizing sprites and stuff…

I now have a simple bash script which runs in by build toolchain. If I get new assets I drag them into my folders, run the build and the dance is over in less than 15 seconds :wink: Thats faster than even opening one single file dialog…
[import]uid: 9611 topic_id: 2303 reply_id: 8790[/import]

Andreas, you have +1 customer, thanks!

@community
I apologize for forgetting that this is an organized list about essential apps and not a support thread.- [import]uid: 7356 topic_id: 2303 reply_id: 8795[/import]

@Adreas.loew

I just purchased your software this week, but I didn’t see anywhere in the order process to insert that promo code. I may be blind but I was looking everywhere.

Luckily its pretty inexpensive to begin with. But maybe you could make that a bit more clear to your possible customers.

Looking forward to your GUI version.

-josh [import]uid: 10361 topic_id: 2303 reply_id: 8825[/import]

TexturePackerPro 2.0.0 is now available!

New Features:

  • Graphical User Interface

    • Multitouch support

    • Realtime update of changes

    • Zooming

  • Smart folders

  • Improved PNG output

[import]uid: 9611 topic_id: 2303 reply_id: 9438[/import]

I’m interested in a vector drawing program simple enough for a complete beginner. Illustrator seems like such overkill for drawing iphone graphics. Plus it’s far too complicated for my limited needs. I just need to draw very basic cartoonish graphics as simply as possible. Anything out there for those of us artistically challenged? [import]uid: 10835 topic_id: 2303 reply_id: 9992[/import]

Toonboom studio is great for cartoon-ish 2D graphics, but it’s not cheap. [import]uid: 9977 topic_id: 2303 reply_id: 9995[/import]

Acorn(Trial or $49.95): http://flyingmeat.com/acorn/ [import]uid: 10248 topic_id: 2303 reply_id: 9996[/import]

pencil
http://www.pencil-animation.org/
they have tutorials on youtube [import]uid: 7911 topic_id: 2303 reply_id: 9997[/import]

Thanks for the suggestions. Toonboom looks nice, but it looks like it’s geared toward animation rather than drawing and Accorn seems more akin to photoshop than illustrator.

Basically I’m looking for illustrator light focus on simple cartoonish iphone graphics, all the arquitectural design stuff and print stuff is not needed and only complicates my life! Who said more options is always better?

Can’t argue with the price of pencil, but when I said cartoonish I was thinking more along the lines of Angry Birds rather than pen and pencil cartoons. [import]uid: 10835 topic_id: 2303 reply_id: 9998[/import]

To answer my own question. It seems like Opacity http://likethought.com/opacity/ is sort of what I’m looking for. Anyone have any experience with it?

I’ll look at it more indepth and report back. [import]uid: 10835 topic_id: 2303 reply_id: 10001[/import]