UPDATE: This is a problem with Corona
I had a problem with Sprite Sheets in Corona.
I bought Texture Packer Pro, which is a great tool, but when publishing with the LUA file, builds for the device/xcode simulator don’t work. It’s definitely a problem with Corona not doing something properly with sprite sheets and generated LUA files.
The only way to get sprites to work is to make even-spaced PNG files without the LUA file. Since Texture Packer Pro optimizes for sizes ^2 (32, 64, 512, 1024, etc…) the extra spacing causes problems. Also Texture Packer Pro either puts the frames in backwards or zigzags sporadically rather than file-named, horizontally in row order. Until Corona fixes the problem with sprite sheets AND Lua files, it’s better to handle sprite sheet creation manually. [import]uid: 11024 topic_id: 2303 reply_id: 10917[/import]