I have Pixelmator and Acorn but only use Acorn.
I have to admit to using Paint.Net exclusively for designing graphics for apps, tho. I’m just so used to it and it works well.
I VMWare to run Paint.Net (as well as other things of course). [import]uid: 10389 topic_id: 2303 reply_id: 68247[/import]
InkScape and Gimp are the 2D tools of my choice. [import]uid: 5712 topic_id: 2303 reply_id: 68387[/import]
Photoshop, ToomBoom, ArtRage and ArtText are mine [import]uid: 89165 topic_id: 2303 reply_id: 68453[/import]
windows users
“lua-edit”
http://luaedit.luaforge.net/
the best lua editor
“synergy”
http://synergy-foss.org/
allows you to use the same mouse and keyBoard between osx and windows
“autohotKey”
send a message to corona simulator to reload
^e::
IfWinExist FartBugs - Corona Simulator
{
WinActivate
Send, {CTRLDOWN}r{CTRLUP}
}
else
{
}
[import]uid: 89663 topic_id: 2303 reply_id: 71393[/import]
whats the difference between all of those text editors and the default mac text editor textedit? [import]uid: 147322 topic_id: 2303 reply_id: 107566[/import]
@binc: They generally all have syntax highlighting, whereas textedit does not.
If your on a mac I would recommend fraise (free) or corona complete or Corona project manager [import]uid: 84637 topic_id: 2303 reply_id: 110149[/import]
I tried out corona project manager, and it’s great. Now I see the difference. Thanks! [import]uid: 147322 topic_id: 2303 reply_id: 110669[/import]
Mac apps are basically used in many countries these apps are for crono its good to see this and i first time visit your site and gain a lot of informatio.elearning video
I noticed no one has mentioned Pixen. It is a pixel art app that is free but can be piad for at the app store if you want to support the developer. Mac OS only, but I really enjoyed using it. Exports sprite sheets and supports layers so it made animating possible for a newbie such as myself.
Let’s see… off the top of my head I’m using:
-
TextWrangler
-
Xcode
-
TexturePacker
-
PhysicsEditor
-
Photoshop
-
GarageBand
-
ReflectorApp (for recording from my device for marketing)
-
adb (android debug bridge)
I’ve experimented with Corona Project Manager and LuaGlider and couldn’t get myself to make the switch to either of them. Both of them are probably better than TextWrangler but I’ve gotten too comfortable with it to let go. I’ll probably try them again sometime.
Mac apps are basically used in many countries these apps are for crono its good to see this and i first time visit your site and gain a lot of informatio.elearning video
I noticed no one has mentioned Pixen. It is a pixel art app that is free but can be piad for at the app store if you want to support the developer. Mac OS only, but I really enjoyed using it. Exports sprite sheets and supports layers so it made animating possible for a newbie such as myself.
Let’s see… off the top of my head I’m using:
-
TextWrangler
-
Xcode
-
TexturePacker
-
PhysicsEditor
-
Photoshop
-
GarageBand
-
ReflectorApp (for recording from my device for marketing)
-
adb (android debug bridge)
I’ve experimented with Corona Project Manager and LuaGlider and couldn’t get myself to make the switch to either of them. Both of them are probably better than TextWrangler but I’ve gotten too comfortable with it to let go. I’ll probably try them again sometime.
I am using
Corrnerstone SVN for my source versioning: http://www.zennaware.com/cornerstone/
CrashSight for logging bugs http://www.wireframesoftware.com/crashSight/index.shtml
Lua Glider for my IDE and debugger http://www.mydevelopersgames.com/CIDER/
Snippets for managing code snippets http://www.snippetsapp.com
MergeCompare for combining code files
I am using
Corrnerstone SVN for my source versioning: http://www.zennaware.com/cornerstone/
CrashSight for logging bugs http://www.wireframesoftware.com/crashSight/index.shtml
Lua Glider for my IDE and debugger http://www.mydevelopersgames.com/CIDER/
Snippets for managing code snippets http://www.snippetsapp.com
MergeCompare for combining code files
Sublime! Awesome text editor
I like it
Sublime! Awesome text editor
I like it
I use SpriteHelper for packing, break a spriteSheet into individual sprites and rearange the images and all possible feat. you can think of and you dont have to use VladuBogdans SpriteSheet API (even though its masterly arranged!) , you can export the sheets as corona API friendly lua file (Its a class file that holds the option table with frame, size and so on packed in a function like getSpriteSheet()…I dont exactly remember. I have never seen a more full featured app for thi purpose! The apps I ended up with is: Lua Glider (brand new version) with the font Bitstream Vera mono 14pt – well this matters to an old calligraphic fart like me LuaGlider has EVERYTHING combined of all you mention earlier in this thread and the debuger…AWESOME!!! (yes, that many !´s) Adobe Illustrator and PhotoShop (vector and pixel tools) SpriteHelper and LevelHelper (It just makes things easier and not so timeconsuming) The iconRobot (dont remember the name but its mentioned under 3 party tools on coronaLabs …here but on a nother page) And I use Storyboard on more and more (one big issue is the NONsupport of ref to folder structure but thats another thread)