eval-function like in Flash?

Hi there,
is there some kind of eval() function in LUA/Corona? i am using this in Flash5 / Flash MX all the time and it comes in very handy. I would like to see something like: eval(“the_object”+i).alpha=0.8
For example I am trying to set the alpha of a certain object to 0.5. But I cannot access the object.
Some sample code:
my_uis = {}
my_uis[1]=“first_UI”
my_uis[2]=“second_UI”

– /////////////////////////////////////////////////////////////////////////// ---------

local function gotopage( event )
self = event.target
local from2 = self[’_id’][1]
local to2 = self[’_id’][2]

– this is working fine:
print (from2… " - "…to2)

–also working:
print (my_uis[1])

–this is not working:
meine_uis[1].alpha = 0.5
end
I know I should use that director class… (but I want to create something myself here) [import]uid: 45296 topic_id: 9037 reply_id: 309037[/import]