I’m loading a lot of graphics into my app, and there are times when I can begin receiving touch events before all the graphics are displayed on screen. Sometimes I get distorted graphics as a result of too many touch events.
It would be useful to have an event dispatch when an image or sprite sheet has been loaded, so I can determine when the app logic can begin interacting with the graphics. [import]uid: 27183 topic_id: 8321 reply_id: 308321[/import]