Hi!
I’m using the dragBody function in gameUI.lua to drag objects around a screen. The objective of the interaction is to find the hidden object. The problem is, when you tap on objects that are over the hidden object, the hidden object registers the touch (without it actually being found).
Has anyone got any way around this?
In my code I can calling the function like so:
local function dragBody( event ) return gameUI.dragBody( event ) end
I haven’t altered any code in gameUI.lua. The above function is attached to numerous objects.
GameUI.lua already returns true so I thought this would solve the problem.
Any ideas?
Thanks 