I am having problem with “EventSound” sample app from sample codes. It runs fine in simulator, but it dies regularly after 750 cycles (approximately 12.5 min) on iPhone (iPhone 3GS 32 GB, System 3.1.3). I tested various variations and it seems to me, that
timer.performWithDelay( 1000, playBeep, 0 )
Always works like
timer.performWithDelay( 1000, playBeep, 750 )
regardless what “playBeep” function is (I tried some text, changing color, etc., it’s always the same). I really need some time with higher number of repetitions then 750, is there any way around or is it just my iPhone? [import]uid: 5394 topic_id: 752 reply_id: 300752[/import]