EventSounds ignore device-level volume settings

I have a game application which uses event sounds for quick sound effects.

When built and installed on an iPod Touch 4th Gen (Retina Model), these sound effects play at full volume, even when the device level volume has been reduced to zero.

Should I use the other sound playing method to avoid this? [import]uid: 7473 topic_id: 3905 reply_id: 303905[/import]

Sorry, this is a known limitation with the EventSound API. We have a brand new audio API coming soon which aims to solve all the current limitations in the existing sound APIs.

[import]uid: 7563 topic_id: 3905 reply_id: 11965[/import]

Any idea when new version is out? [import]uid: 9371 topic_id: 3905 reply_id: 11970[/import]

should be out next week.

carlos
[import]uid: 24 topic_id: 3905 reply_id: 12232[/import]