Everything totally offscale?

I am not sure if I am doing something wrong but whenever I load a map with MTE everything is totally offscale. Some sprites are much smaller than in Tiled, some are more or less the same. Some objects are a lot more far away from one another than they are in Tiled, some look fine.

This screenshot really explains everything:

http://dl.dropboxusercontent.com/u/21029539/Corona/MTE-Offscale.jpg

You aren’t doing anything wrong. This is expected behavior for the current release; every tile is being scaled to the size of a map tile, regardless of the tile size specified by the individual tileset. I’ll fix this for next friday’s update.

Alright, thank you.

I’ll be waiting.

You aren’t doing anything wrong. This is expected behavior for the current release; every tile is being scaled to the size of a map tile, regardless of the tile size specified by the individual tileset. I’ll fix this for next friday’s update.

Alright, thank you.

I’ll be waiting.