ex-GS users switching to CORONA

hey all thought id start a thread for us ex-GS users who want to see who all made the switch or thinking about it. Hope to see alot of the friends i made over at GS here to continue our journey deeper into iOS programming with CORONA [import]uid: 7911 topic_id: 2645 reply_id: 302645[/import]

I’m in :slight_smile:

// red. [import]uid: 7143 topic_id: 2645 reply_id: 7587[/import]

great looking forward to learning with you
come on exGS users lets light up this board like we use to at gs [import]uid: 7911 topic_id: 2645 reply_id: 7591[/import]

I’m here [import]uid: 8741 topic_id: 2645 reply_id: 7610[/import]

I knew you would be here orbz looking forward to some sick demos from you [import]uid: 7911 topic_id: 2645 reply_id: 7613[/import]

Great to see you here ORBZ… I’m looking forward to hopefully contributing a lot of code myself, so hopefully we can create some great resources,

Have you seen the examples? JOINTS!! :smiley:

// red. [import]uid: 7143 topic_id: 2645 reply_id: 7615[/import]

Welcome everyone, I switched from GameSalad months ago and never looked back :slight_smile:

Edit: well, I did yesterday and it wasn’t a pretty sight! lol [import]uid: 7849 topic_id: 2645 reply_id: 7640[/import]

Bien benidos !

Welcome !

Bon Jour !

:slight_smile:

Carlos [import]uid: 24 topic_id: 2645 reply_id: 7642[/import]

Hey I’m here too, hello fellow ex GS users, I believe we will see a slow exodus from GS to Corona.

Good Luck everyone, I just hope the software is easier to use than the Register form here, very buggy in Safari 5.

JCFord [import]uid: 10006 topic_id: 2645 reply_id: 7657[/import]

welcome jcford have u started working on anything yet
my first project will be a remake of my identity scene found here
http://gamesalad.com/game/play/84765 [import]uid: 7911 topic_id: 2645 reply_id: 7661[/import]

I’m working on a menu scene at the moment, loading the scene, registering events etc… It’s fun learning :slight_smile:

// red. [import]uid: 7143 topic_id: 2645 reply_id: 7665[/import]

wish i was learning right now still stuck on pc [import]uid: 7911 topic_id: 2645 reply_id: 7670[/import]

Dude you don’t understand! You can learn while on your pc! All you really do is write code, and you only need a mac to use the simulate and publish etc. You’re best off reading through the tutorials, and checking out the API documentation. I will be writing code on a PC when I can’t get to my mac :slight_smile:

I’m hoping I’ll be able to provide as many code examples as possible.

// red. [import]uid: 7143 topic_id: 2645 reply_id: 7673[/import]

yeah thats what i meant been reading all day but still not the same as hands on and being able to test
havent checked into it yet just starting to look at the api’s but can you change the color of the screen from black to white with just color commands or do i need to make a white background image and load it [import]uid: 7911 topic_id: 2645 reply_id: 7675[/import]

No…you need to vector draw a white rectangle the size of the screen at screen center and insert it in your “background” group. [import]uid: 9492 topic_id: 2645 reply_id: 7676[/import]

Another ex-GS user:) [import]uid: 10010 topic_id: 2645 reply_id: 7677[/import]

welcome dhondon
thanks syn you say vector why, smaller file size,works better with corona, or just your opinion [import]uid: 7911 topic_id: 2645 reply_id: 7678[/import]

Just not necessary to deal with a graphic asset than a rectangle. Plus I believe the rectangle is more efficient than an image.
If all you want is solid colors…use rectangles.

I’m learning here too…but seems to me use that you should always use the most efficient and simplest way possible…as those savings add up in the end.
Both options will work…but seems the rectangle is an easier solution…as its all code and no asset to deal with. [import]uid: 9492 topic_id: 2645 reply_id: 7680[/import]

[lua]display.setStatusBar(display.HiddenStatusBar)

bg1=display.newRect(0,0,display.contentWidth,display.contentHeight)
bg1:setFillColor(255,255,255)

– **********

bg2=display.newRoundedRect(0,0,display.contentWidth,display.contentHeight,90)
bg2:setFillColor(255,22,150)

local function onTap(event)
if “began” == event.phase then
bg2.alpha=0.5
elseif “ended” == event.phase then
bg2.alpha=1
end
end
bg2:addEventListener(“touch”, onTap) [/lua]

I know I should not post here.
shhh… :slight_smile: [import]uid: 7356 topic_id: 2645 reply_id: 7681[/import]

There you go!!! [import]uid: 9492 topic_id: 2645 reply_id: 7682[/import]