ex-GS users switching to CORONA

Hey All!

I’m a GS PRO user and have managed to go get two games out there with GS.

My pro is coming up for renewal and I’m not very happy with how things are going there.

I’ve got a PHP background and have dabbled with Corona before but really, really like the GUI interface and being able to see your actors on the screen while building. After coding all day for a living, I liked the simplicity of GS. But, if I want to be a serious developer, it’s time to move on.

I’m ready to move on and with my Pro account coming up for renewal, for 100 bucks less I could get to publish to both iPhone and Droid not to mention having your games bricked when they release an update will be a thing of the past.

Anyways, glad to be here and looking forward to contributing and asking LOTS of questions!! [import]uid: 97221 topic_id: 2645 reply_id: 60623[/import]

welcome guy34
[import]uid: 7911 topic_id: 2645 reply_id: 60625[/import]

Hi guy34:

I was going mention a 3rd party product called SpriteDeck that is an Air-based visual editor for Corona projects, but the developer seems to have disappeared. The home page at spritedeck.com is blank, but you can still get into the subpages of the site. Anybody know what’s going on with this product?

[EDIT] Never mind, just found the thread about it being unsupported/taken down. [import]uid: 6756 topic_id: 2645 reply_id: 60639[/import]

Welcome !

c
[import]uid: 24 topic_id: 2645 reply_id: 60642[/import]

Hey Guy34 - welcome!

Although SpriteDeck is no longer available there is a tool called Gumbo that is fantastic when it comes to positioning things and working out coordinates.

http://nerderer.com/Gumbo/

I hope that helps and will look forward to you “contributing with LOTS of questions!!”

Peach :wink: [import]uid: 52491 topic_id: 2645 reply_id: 60668[/import]

there’s also
levelHelper www.levelhelper.org
and
spriteHelper www.spriteHelper.org [import]uid: 7911 topic_id: 2645 reply_id: 60678[/import]

Hmm… I started my game development adventure with GS too, but I’ve learned that is better to learn an easy programming language than just drag and drop actors, at least while somebody create an epic fusion between drag and drop and an easy but pro programming language. [import]uid: 81091 topic_id: 2645 reply_id: 70913[/import]

Guess I should add my name to this post.

I have 5 apps in the app store made with GS, I have one now ported over to Corona using the trial. I will try porting one more, or atleast get is started before I decide. [import]uid: 110373 topic_id: 2645 reply_id: 74456[/import]

Welcome Brad :slight_smile: [import]uid: 52491 topic_id: 2645 reply_id: 74485[/import]

I used GameSalad awhile back thinking it would work effectively for what I need. But besides bugs, theirs a lack of documentation for my needs. Right now I’m using the non-commercial version of corona but been having a hard time putting a game together. Can’t afford buying it right now. [import]uid: 104850 topic_id: 2645 reply_id: 75043[/import]

You will find it gets easier, just stick with it. Baby steps!

Peach :slight_smile: [import]uid: 52491 topic_id: 2645 reply_id: 75208[/import]

I switched over to Corona after my first app in Gamesalad, a relatively simple galaga-style shooter, proved too much for GS to handle on anything other than a fullblown PC… err, Mac. I did eventually publish the game for the Mac App Store, but a simple retro-styled shooter was taking 1.5GB+ to run, and leaking another ~100MB every few minutes, which is just stupid.

Anyway, I’m very pleased with Corona so far. Actually *coding* things after six months of Gamesalad’s crashy, unstable GUI has been incredibly satisfying. I’m finding Corona very similar to C# and XNA, very easy to work with.

I definitely plan to subscribe at some point in the near future. I tend to like to get something finished and working BEFORE subscribing to something like this, so I’m loving the unlimited free trial… and eyeing some of the nifty features in the newer builds. [import]uid: 99903 topic_id: 2645 reply_id: 75569[/import]

I’m really sorry if the a dumb question. I’ve search big and low but have not been able to find an answer.

I need the user to type in text to the textField and have the typed text appear in the same scene.

Thanks in advance, Jel [import]uid: 13916 topic_id: 2645 reply_id: 78672[/import]

Jel, just threw this together really quick, haven’t tested it but it should work fine - just whack it in a main.lua file and run it. The plain white rectangle is the “enter” button in this scenario although the input field could also have a listener.

Type, hit button, should show on screen :slight_smile:

[lua]display.setStatusBar (display.HiddenStatusBar)

local textBox = native.newTextField( 0, 200, 320, 30)

local textBtn = display.newRect( 250, 160, 60, 20 )

local showText = display.newText("", 160, 10, native.systemFont, 12)

local function setText ()
showText.text = textBox.text
end
textBtn:addEventListener(“tap”, setText)[/lua]

Let me know!

Peach :slight_smile: [import]uid: 52491 topic_id: 2645 reply_id: 78689[/import]

Hey gang,

I wanted to add my name to the ex-GS list. I have two apps on the app store with GS, and am currently working on my first Corona app.

So far I couldn’t be happier!

:slight_smile:

Thanks!
–Kev [import]uid: 70550 topic_id: 2645 reply_id: 96782[/import]

Hey Kev,

I’ve already encountered you in the forum but nonetheless, welcome!

We have a lot of ex GS members who have gone on to make wonderful apps in Corona so you are in good company.

Peach :slight_smile: [import]uid: 52491 topic_id: 2645 reply_id: 96808[/import]