ex-GS users switching to CORONA

I think as long as its in the afternoon (EST) or later…and at a regular time/day…many will schedule it in.
Just make sure its recorded for later viewing/reviewing.

A Lua 101/Corona 101 course would be awesome!!!

Corona University…has a nice ring to it!!! :slight_smile: [import]uid: 9492 topic_id: 2645 reply_id: 8195[/import]

+1 syn
101 lua
101 corona
101 programming in general
[import]uid: 7911 topic_id: 2645 reply_id: 8196[/import]

Monday around 5:00 pm Mountain Time would work best for me. No can do Tuesday 19th - Saturday this week. Sunday? Maybe?

-Gamexcb [import]uid: 8517 topic_id: 2645 reply_id: 8198[/import]

im good most days after 1pm est [import]uid: 7911 topic_id: 2645 reply_id: 8199[/import]

FogView interviewed me. Here is a podcast if you want to learn a bit more about how Walter and I started Ansca and the epiphany behind Corona.

http://bit.ly/9ygBOv

Carlos [import]uid: 24 topic_id: 2645 reply_id: 8202[/import]

thanks ill watch in about hour
are we able to use and modify the example code from site in our own stuff [import]uid: 7911 topic_id: 2645 reply_id: 8204[/import]

Count me in. I’ll be there even if there’s a podcast at 4 in the morning. heh. [import]uid: 10083 topic_id: 2645 reply_id: 8206[/import]

Stay tuned for details and I will post something soon.

Lets make it like a fireside chat and you can ask away…

I will make sure to have slides ready :wink:

Carlos [import]uid: 24 topic_id: 2645 reply_id: 8213[/import]

We have just purchased our sub :smiley:

// red. [import]uid: 7143 topic_id: 2645 reply_id: 8227[/import]

<< Another GS client, who’s not looking back.

My son and I have changed our development plans over to writing our Apps in Corona.

Thanks to BTT, for all your support.

Thanks to Corona for making an SDK that will easily support our vision.

Thanks to GS, for kicking our butts out the door, and into a *real* SDK.
-ACE
[import]uid: 10041 topic_id: 2645 reply_id: 8243[/import]

Welcome ACE!

Trust me, you won’t look back! :smiley:

// red. [import]uid: 7143 topic_id: 2645 reply_id: 8245[/import]

Hey guys,
I’m an ex-GS user and i’m a big fan of Corona, bought it two days ago :wink:
Although, I have a small problem, How can I make instances of an object (physical body/image) with the same traits (code/rules/behaviors) and whenever I change the traits of the original object I want all the instances to change too?

Very thankful, [import]uid: 5451 topic_id: 2645 reply_id: 8248[/import]

@bojamal if you set all the traits to be a variable, you can then just update the variable and all the instances will use the same traits. Hope that helps.

// red. [import]uid: 7143 topic_id: 2645 reply_id: 8249[/import]

@reddotinc thanks for the info I haven’t thought of it ;(
Should I import the image every time I wanna use it or is there something similar to this?


local block = display.newImage(“block.png”)

local otherBlock = block

Thanks again, [import]uid: 5451 topic_id: 2645 reply_id: 8250[/import]

How can I make a Image/Object Jump?

Also I need to know how to spawn objects and make them move smoothly across the screen, and then release them from memory when they leave the other side of the screen.

-Gamexcb [import]uid: 8517 topic_id: 2645 reply_id: 8264[/import]

@bojamal7: Sadly there is no display.copyObject inside Corona. You have “reimport” the image. But Corona does not really reload the image but checks if the same image was already loaded and then creates a new object with the same texture ID.

@Gamexcb: With Physics in the game engine or via your own code? Spawn object?

Like this for an example:

[lua]–****************************************************************
function spanRunner()
–****************************************************************
local runner = display.newImage( images[math.random(1,#images)],-50,100+math.random(0,3)*50 )
runner.myTween = transition.to(runner, {time=500+math.random(3,10)*100, x = 350, onComplete=delRunner} )
runner:addEventListener( “tap”, tapRunner )
end[/lua] [import]uid: 5712 topic_id: 2645 reply_id: 8272[/import]

First day trying Corona. Hello world tutorial was easy and could see how things work pretty well.
So…in my first project I would like to re-create a simple game I did in GS. It’s called WhaleTunes. It has a sequence of 300 frames of an animation of Humpback whales that loops in the background. Full screen. Question is this. Is it better to make a sprite sheet? Or movieclip? And I’m not sure how to do either.
Thanks in advance! [import]uid: 10062 topic_id: 2645 reply_id: 8279[/import]

@Gamexcb: Regarding jumping… (assuming platform-style)

My recently released game, Dungeon Tap, has jumping as well as the game we are working on now (side-scrolling platformer), and this is how I do it:

When creating the character, I assign a “.jumpPower” attribute, for example:

playerObject.jumpPower = 400

Then, assigned to the push of the jump button:

[blockcode]
– Start player’s upward motion
local vx; local vy
vx, vy = playerObject:getLinearVelocity()
playerObject:setLinearVelocity( vx, -playerObject.jumpPower )
[/blockcode]

And that gets the player jumping. You can modify the .jumpPower attribute (as well as the physics gravity setting) to adjust the height at which the player jumps.

My gravity settings are: physics.setGravity( 0, 30 )

Hope that helps! [import]uid: 7849 topic_id: 2645 reply_id: 8298[/import]

Hi Guys :slight_smile: Nice to see so many of you here!

I spent a few hours today reading and poking at Corona and although I’m presently quite overwhelmed, I’m also excited - this feels like something that I could pick up pretty quickly; although I’m having a slight issue I can’t get my head around.

I’ve got a ball that I’ve made bounce, a tap kind of kicks it upwards - but I wanted to have it also move sideways, as in, if touched on the right move up and to the left a bit.

I’m sure it isn’t that hard, but with all my poking at it I think my head is a little bit clouded - so any help would be greatly appreciated :slight_smile:

See you all after a cat nap ^-^;

Peach.

PS - Gamexcb - look at the pool table sample, maybe? It kills actors that are off screen. [import]uid: 10144 topic_id: 2645 reply_id: 8304[/import]

Hi PeachPellen,

check for the x and y coordinates of the tap event. Compare these coordinates to the ball ones and then react on it. I don’t knwo how you let your ball bounce, via physic or your own code so in physics it could be like JonBeebe described above.

Cheers
Michael [import]uid: 5712 topic_id: 2645 reply_id: 8307[/import]