Hi Andreas,
Thanks for your input.
I think you misunderstood me.
Ball is the dynamic object that collides with the obstacle (static object).
I am using Physics Editor only for the obstacle (not for the ball).
I am initializing physics shape created by Physics Editor for the obstacle - please see my first post in this thread.
Like this:
local obstacle = display.newImageRect(randomObstacle.img, randomObstacle.wi, randomObstacle.he) obstacle.x = centerX obstacle.y = math.random(screenHeight\*0.1, screenHeight\*0.9) obstacle.typ = "obstacle" --- .nam is just a string like "obstacle24", used to identify specific obstacle physics.addBody(obstacle, "static", physicsData:get(randomObstacle.nam), {density=1.0, friction=0.2, bounce=0 })
