Hi guys,
I have one question :rolleyes:
I am using CodeAndWeb Physics editor.
When you look at collision boundaries in physics “debug” mode (please see attached jpg), you will see the inner circle (which is basically collision shape loaded/created by Physics editor - smaller in size than actual PNG I am loading).
And you will also see outer Rectangle shape (whole PNG basically).
My problem is: Collisions are registered even when outer Rectangle shape is collided with another dynamic object. This should not happen, collisions should be registered only when dynamic object hits inner circle ?
So this is the case where static object (above mentioned PNG) is collided with dynamic object.
Waiting your reply.
Many thanks!
Ivan

