I made android builds of several of the samples and tried them on my MyTouch 3G phone (this is the original MyTouch and not the newer MyTouch Slide). Most of the physic samples ran extremely slow, and was painfully slow to watch. Samples Chains, EggBreaker, Multipuck, SimplePool all ran slow, however for some reason ShapeTumber had decent (but not excellent) performance. Not sure what’s different about that one, but it might help you to track this down. I tried compiling some of the slow ones as 2.2 instead of 1.6 and that didn’t seem to make any difference. Other apps that didn’t use physics, like HorseAnimation and ListView3 ran fine. [import]uid: 11021 topic_id: 3701 reply_id: 303701[/import]
Not sure why it posted this post three times, please delete this thread. [import]uid: 11021 topic_id: 3701 reply_id: 11255[/import]