Are you using any shaders by any chance? We bought a new Mac Mini a few months ago, and using shaders in the simulator regularly caused the whole machine to lock up and crash. Disabling shaders in the sim fixed our problem, so may be the cause of yours as well.
We initially thought it was a hardware fault so had Apple replace the first Mac Mini, but the replacement had the same problem.
I don’t think it’s a Corona specific problem either, I found many reports of people with new Macs which use the T2 security chip encountering similar problems.
For what it’s worth I’ve always found the Xcode iOS simulator to be pretty slow compared to the Corona simulator, though not by the margin you’ve described.
I am not using any shaders, I really do not understand this slowness.
I have seen people complaining about the iOS simulator taking ages to load, thus, the game will obviously run slow too, and this normally occurs on old machines etc…
My machine is a new generation worth £2,000. The specs are quite good and should eat this task for breakfast. My game is a very simple space invaders game running at 60fps on corona simulator and on real devices.
I sort of feel useless, because I seriously have no idea where the problem lies.
My machine is a new generation worth £2,000. The specs are quite good and should eat this task for breakfast.
Honestly, I wouldn’t put too much faith into that statement. I could not believe that something like shaders were able to completely lock up or hard crash a modern machine, rather than killing the process responsible.
Is there a particular reason you need to run it in the xcode iOS simulator? I would always choose to test on a real device over the simulator unless I had no other choice, and you’ve mentioned it runs ok on real devices.
The whole idea of the simulator was to get screenshots for all modern device resolutions, and to try and pitch in an app preview too at the various resolutions. I guess I’ll have to pass. Yes, the game works like a charm in my iPad 2nd generation and iPhone 7. I am not going to buy every darn device in existence, apple sometimes can be frustrating.
Are you using any shaders by any chance? We bought a new Mac Mini a few months ago, and using shaders in the simulator regularly caused the whole machine to lock up and crash. Disabling shaders in the sim fixed our problem, so may be the cause of yours as well.
We initially thought it was a hardware fault so had Apple replace the first Mac Mini, but the replacement had the same problem.
I don’t think it’s a Corona specific problem either, I found many reports of people with new Macs which use the T2 security chip encountering similar problems.
For what it’s worth I’ve always found the Xcode iOS simulator to be pretty slow compared to the Corona simulator, though not by the margin you’ve described.
I am not using any shaders, I really do not understand this slowness.
I have seen people complaining about the iOS simulator taking ages to load, thus, the game will obviously run slow too, and this normally occurs on old machines etc…
My machine is a new generation worth £2,000. The specs are quite good and should eat this task for breakfast. My game is a very simple space invaders game running at 60fps on corona simulator and on real devices.
I sort of feel useless, because I seriously have no idea where the problem lies.
My machine is a new generation worth £2,000. The specs are quite good and should eat this task for breakfast.
Honestly, I wouldn’t put too much faith into that statement. I could not believe that something like shaders were able to completely lock up or hard crash a modern machine, rather than killing the process responsible.
Is there a particular reason you need to run it in the xcode iOS simulator? I would always choose to test on a real device over the simulator unless I had no other choice, and you’ve mentioned it runs ok on real devices.
The whole idea of the simulator was to get screenshots for all modern device resolutions, and to try and pitch in an app preview too at the various resolutions. I guess I’ll have to pass. Yes, the game works like a charm in my iPad 2nd generation and iPhone 7. I am not going to buy every darn device in existence, apple sometimes can be frustrating.