Extremely Slow Startup

Hi, 
When I run my game, it takes a long time to start. I’ve tested this with a minimalist app with nothing except 2 lines initialising and scaling an image. This takes roughly 3.5 seconds to show the image. 
This problem is compounded when using sprite sheets for animations, and even worse when using multiple animations in the same scene; Can be upward of 10 seconds startup.

So, is this normal for Corona? Are there any useful tips to speed this up etc.? 

Thanks for anything you can tell me

Sounds like your assets are so large that it’s taking a lot of horsepower to load them. What dimensions are the assets you’re using?

Working with 4096x4096, so the absolute limit on file size allowed.
Is this time likely to be loading images into main memory, or some rendering process?

Is this in the simulator or on a device?

3.5 seconds is unusually long. An app I’m building to load a simple main.lua (not doing hardly any work at this time) has a half-second fade in to the menu screen which loads four graphics and does three bitmap text graphics. Is under a second to load, perhaps a little bit longer if I change my text and it has to re-compile the scene.

Rob

I would definitely take a look at minimizing (see what I did there?) your graphics. You can use services like tinypng.com to reduce file size. Or, rework why you need to use 4096x4096 images in the first place. 

Sounds like your assets are so large that it’s taking a lot of horsepower to load them. What dimensions are the assets you’re using?

Working with 4096x4096, so the absolute limit on file size allowed.
Is this time likely to be loading images into main memory, or some rendering process?

Is this in the simulator or on a device?

3.5 seconds is unusually long. An app I’m building to load a simple main.lua (not doing hardly any work at this time) has a half-second fade in to the menu screen which loads four graphics and does three bitmap text graphics. Is under a second to load, perhaps a little bit longer if I change my text and it has to re-compile the scene.

Rob

I would definitely take a look at minimizing (see what I did there?) your graphics. You can use services like tinypng.com to reduce file size. Or, rework why you need to use 4096x4096 images in the first place.