Facebook like to unlock feature in app

Hi all,

I’m planning to build a new app, it’s a learning app which uses multiple choice questions. The initial set will have 40 questions, but my plan is that players could unlock 20 more questions when they like the app on Facebook.

Does anyone have any experience with something like this?

And how would I implement such a system best?

thanks!

You should read facebook policy for apps. Im pretty sure they dont allow you to do that.

If Im not mistaken, what you can do instead is ask people to recommend your app to friends, and reward them for each friend that eventually becomes a user.

I know that this is against Facebook policy, but apparently this isn’t really enforced by Facebook. Major games like Temple Run also do this and with millions and millions of downloads I don’t think I will get in any troubles.

I just installed Temple Run just to test.

When you click on the button “like us on facebook” they redirect you to facebook (not to their page, but your facebook main screen), and even if you return directly to the game without liking them or anything you get the 250 coins anyway…

Seems pretty easy to implement to me, and they are not exactly breaking the rules as they are not really testing if you liked or not their facebook page :slight_smile:

Likes are not something I’ve seen successfully implemented into apps… You can have a like button that will launch the page to be liked in a web browser, but the Like system is very tied to HTML/Javascript applications.  There is little in the way of doing a like over their Graph API.

I think I will go for that option then. Figure that most people just finish the “liking” process, no need to bother to check if they actually liked or not. Just give them the extra content. Probably saves me a day of programming in the process. Thanks!

You should read facebook policy for apps. Im pretty sure they dont allow you to do that.

If Im not mistaken, what you can do instead is ask people to recommend your app to friends, and reward them for each friend that eventually becomes a user.

I know that this is against Facebook policy, but apparently this isn’t really enforced by Facebook. Major games like Temple Run also do this and with millions and millions of downloads I don’t think I will get in any troubles.

I just installed Temple Run just to test.

When you click on the button “like us on facebook” they redirect you to facebook (not to their page, but your facebook main screen), and even if you return directly to the game without liking them or anything you get the 250 coins anyway…

Seems pretty easy to implement to me, and they are not exactly breaking the rules as they are not really testing if you liked or not their facebook page :slight_smile:

Likes are not something I’ve seen successfully implemented into apps… You can have a like button that will launch the page to be liked in a web browser, but the Like system is very tied to HTML/Javascript applications.  There is little in the way of doing a like over their Graph API.

I think I will go for that option then. Figure that most people just finish the “liking” process, no need to bother to check if they actually liked or not. Just give them the extra content. Probably saves me a day of programming in the process. Thanks!