This is the button that won’t fire at all now…
Running the lastest build… this is changed after it did nothing using the origical Jonathan Beebe code…
local function shareScore() if event.phase == "pressed" then print("yup it is pressing") local fbAppID = "403211566467035" --\> (string) Your FB App ID from facebook developer's panel local facebookListener = function( event ) if ( "session" == event.type ) then facebook.logout() facebook.login( fbAppID, facebookListener, { "publish\_stream" } ) -- upon successful login, update their status if ( "login" == event.phase ) then local statusUpdate = "just scored a " .. currentHighScore .. " on Coin Adventure!" facebook.request( "me/feed", "POST", { message=statusUpdate, name="Download Coin Adventure and beat my score!", caption="Coin Adventure - Available for iOS, Android, Kindle and Nook", link="https://itunes.com/apps/coinadventure", picture="http://www.origintech.net/coinadventure.png" } ) end end end facebook.login( fbAppID, facebookListener ) return true end end