When using the “fade” effect to move to a new scene, rather than have the entire scene fade to black (like a fade out at the end of a movie), all of the individual display objects in my scene simultaneously change their alpha values. This results in objects becoming transparent, revealing what is behind them.
For example, If my character is standing in front of a couch, as the scene fades away the couch becomes visible through the character. This makes the fade effect useless for anything but still images.
I’m currently using the public build (894). Has this behavior changed in more recent builds? Are there plans to fix this?
Thanks!
- David [import]uid: 149111 topic_id: 31557 reply_id: 331557[/import]