Failure to Launch on iOS 27

Currenly my app and any other solar2d app using the latest build will fail to launch on iOS 27

From what I gather from searching is that Apple has made the UIKit scene-based lifecycle mandatory for apps built with the iOS 27 SDK. Apps still using only the old UIApplicationDelegate lifecycle now fail at launch

[Device] UITraceInitialize: registering notify listener
Sep 24 15:04:54.100 [Device] handle_trace_notification: received notify (state=0)
Sep 24 15:04:54.121 [Device] alm_acquire_pageins_recording_assertion: acquired pageins recording assertion!
Sep 24 15:04:54.122 [Device] Will add backgroundTask with taskName: <private>, expirationHandler: <__NSGlobalBlock__: 0x1faa9a738>
Sep 24 15:04:54.122 [Device] Reusing background assertion <BKSProcessAssertion: 0x103501f60>
Sep 24 15:04:54.124 [Device] UserDefaults(com.apple.gms.availability, 501
Sep 24 15:04:54.125 [Device] registering darwin observer for name: com.apple.gms.availability.notification
[Device] registering darwin observer for name: com.apple.os-eligibility-domain.change.greymatter
[Device] registering darwin observer for name: com.apple.language.changed
[Device] will update observations for 0 observers
Sep 24 15:04:54.125 [Device] will update observations for 0 observers
Sep 24 15:04:54.126 [Device] Event deferring policy changed: finalScene:N->Y (token: com.apple.frontboard.systemappservices/FBSceneManager:sceneID%3Acom.rebelbinary.onlyone-default)
[Device] Scene gained keyboard focus (scene: <UIWindowScene: 0x107dc8280>, responder: (nil), wantsKB: N)
[Device] -[_UIRemoteKeyboards prepareToMoveKeyboard:withIAV:isIAVRelevant:showing:notifyRemote:forScene:] position: {{0, 0}, {0, 0}} visible: 0; notifyRemote: 1; isMinimized: NO
[Device] Requesting keyboard scene for (FBSceneManager):sceneID:com.rebelbinary.onlyone-default
Sep 24 15:04:54.126 [Device] failure in void _UIApplicationEvaluateRuntimeIssueForNoSceneLifecycleAdoption(void)_block_invoke (UIApplication_RuntimeIssues.m:106) : Application failed to launch: UIScene life cycle is required for apps built with this SDK. See "Transitioning to the UIKit scene-based life cycle" in the UIKit documentation for more information on migration.