Fakesometric + physeditor

So I’m making an isometric game, thing is, it’s not really isometric, it’s just an isometric map png.

My question is, can I make a fakesometric game using phys editor to map the boundaries of an isometric building (Diamond shaped)? Then just making the buildings transparent when he goes behind them? [import]uid: 49300 topic_id: 25804 reply_id: 325804[/import]

Welcome back :slight_smile:

Yes, you could do this, you’d possibly want to consider using two physics bodies to make up one building. One for the bottom/front part that the player collides with (static) and a static sensor for the back/top part which the user could then walk through and trigger the alpha change. [import]uid: 52491 topic_id: 25804 reply_id: 104388[/import]

Glad to be back, actually.

That sounds like a good idea, I’ll try it. So Physeditor can make both these two bodies you suggested? [import]uid: 49300 topic_id: 25804 reply_id: 104544[/import]

Depending on the shape you may not actually need to use physics editor, you can just define a custom shape using points. (Up to 8 points IIRC.)

But yes, you could also make the shapes in Physics Editor. [import]uid: 52491 topic_id: 25804 reply_id: 104598[/import]