I have a physics sensor on screen and want to get physics collisions for the object when moving it around. Now I noticed the “began” phase for collisions are skipped when the object is moved around very quick. I already tried to use isBullet here but it doesn’t seem to have an effect on this.
Is there a way to get all physics collisions for the sensor, even when it is moved around fast on screen?
I need the following: The sensor (a circle object) should detect walls (rectangles) and when the sensor is moved through a wall it should “detect” when he left the wall. But fast sensor movement always let him move through walls without even detecting there was a wall.
How can I achieve the wall detection then? I can’t use non-physics detection because some of the walls are rotated.
Thx for your help!